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It took them three tries, each one shortening the janitors’ sight range, slowing them down, or lowering the damage they did until they finally found a solid balance. These intractable foes completely ruined the adventure’s pacing by forcing players to either take part in a chase or constantly hide, resulting in the same two minute gameplay loop repeated ad nauseum. The second building offered no such advantages thanks to an open-concept design that ensured a janitor could always see the player the moment they moved. In White Day‘s first building, long corridors with plenty of doors meant there was a slight chance the player could avoid a chase by going into a room and hiding for 90 seconds or so. There was no reliable way to escape them, save for ducking into a bathroom stall and remaining very still. They had eagle eyes and the hearing of bats, and the moment they got the slightest sense that the player was around, they’d run straight for them, nearly as fast as the player could move. They stalked the halls of the school, unafraid to use the cudgels they carried to beat trespassing students to death. They were joined by a whole passel of vengeful spirits and a bunch of murderous janitors who made the thing almost impossible to play. Players assumed the role of a teenage boy who winds up staying after classes and finds himself locked in with a bunch of girls who have their own reasons for sticking around. White Day: A Labyrinth Named School is a first-person horror title set after-hours in South Korea’s most haunted place of education. Suddenly, when I came back, it was a pleasure… well, a pleasure where ghosts occasionally appear right in front of the player and scream.
White day a labyrinth named school models series#
A sadistic difficulty spike made me stop playing for quite some time, and during my absence from play the developers put out a series of patches that repaired the biggest flaw I found in its design. I’m incredibly happy that I waited to review White Day, because it did not make a good first impression. WTF So you just expect me to randomly check out that room before fighting the tree? Unlock the Science Lab and soak the « Blanket» in the flowing sink.LOW The entire second building, pre-patch.Go into the Faculty Office 2 and pick up the key for the Science Lab opening.Go into the Night Duty Room and take the « Blanket».After the cutscene, return for the keys left by the janitor.Follow straight into the Supplies Room of the Biology Lab, without taking the keys left by the janitor on the shelf in the Faculty Office 1.Check the third monitor in the Principal's Office in Main Building 2.Conversation with Yoo Ji-min on the staircase: (1, 2).Go to the stairwell near the Sound Recording Room to meet with Yoo Ji-min.
White day a labyrinth named school models how to#
How to find all of the Yoo Ji-min doodles drawn. Find all 10 doodles drawn on the walls of the first Main Building section, not later than you finding of the « Wood Token».Conversation with Yoo Ji-min, when she is drawing on the wall: (2, 2, 2, 1).Complete the game on Normal or higher difficulty and on one of the endings associated with So-young (White Chrysanthemum, Hyacinth or Dandelion).Rescue So-young at the end of the crumbling Labyrinth.Talk with the lying on the stage So-young before taking the « Fire Token» in the final.
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